Friday, November 28, 2008

Beta is Over

Well, the beta is over and I had a lot of fun. These are the things I noticed needed fixing and fixed.
  • The Bureaucracy is completely underpowered. I fixed it by making its cons; all expansion operations other that growth cost on energy.
  • The Hive Mind seemed underpowered. I changed it's pros to; armies and fleets may do one of each type of military operation per turn.
  • The population bonus for fleets has been taken away.
  • Trading for technologies has been allowed.
  • The Warrior States pros has been change to; all armies and fleets get a +3 combat bonus
  • Added recon of entire player that gives the same info as his status report.
  • Fixed a loophole that allowed players to skip class A and C upgrades. They must now be added in order.
  • Fixed numerous little wordings, clarifications and typos in the rules.
  • Allowed players to conduct exploration and growth ops for missed turns.
  • Made armies start with one battalion to simplify sticky situations.
  • Made armies and fleets not be able to resurrect on blockaded planets to avoid a paradoxical situation.
If you guys have any more ideas or things that need fixing please email me or comment to this post.

3 comments:

  1. Shouldn't the armys and fleets get a special bonus when defending their home planet?

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  2. I thought about it but decided that it would get kind of confusing. And it would make armies and fleets to tied to their home planets.

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