Well, the beta is over and I had a lot of fun. These are the things I noticed needed fixing and fixed.
- The Bureaucracy is completely underpowered. I fixed it by making its cons; all expansion operations other that growth cost on energy.
- The Hive Mind seemed underpowered. I changed it's pros to; armies and fleets may do one of each type of military operation per turn.
- The population bonus for fleets has been taken away.
- Trading for technologies has been allowed.
- The Warrior States pros has been change to; all armies and fleets get a +3 combat bonus
- Added recon of entire player that gives the same info as his status report.
- Fixed a loophole that allowed players to skip class A and C upgrades. They must now be added in order.
- Fixed numerous little wordings, clarifications and typos in the rules.
- Allowed players to conduct exploration and growth ops for missed turns.
- Made armies start with one battalion to simplify sticky situations.
- Made armies and fleets not be able to resurrect on blockaded planets to avoid a paradoxical situation.
Shouldn't the armys and fleets get a special bonus when defending their home planet?
ReplyDeleteUm by the way its Marc.
ReplyDeleteI thought about it but decided that it would get kind of confusing. And it would make armies and fleets to tied to their home planets.
ReplyDelete